<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[AusNS2 Forums]]></title>
	<link rel="self" href="http://forums.ausns2.com/extern.php?action=feed&amp;type=atom"/>
	<updated>2010-09-08T07:41:06Z</updated>
	<generator>PunBB</generator>
	<id>http://forums.ausns2.com/index.php</id>
		<entry>
			<title type="html"><![CDATA[Promoting NS2 - Ideas?]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=550&amp;action=new"/>
			<summary type="html"><![CDATA[Hello everyone!

I've been an avid NS1 player since around 2000, and I've decided it's time I took up the torch for NS2. I've started a channel on the 'tube that I am trying to turn into something that can seriously promote the development of NS2.

To that end, I'm posting here to ask if anyone has any content, ideas, maps, blogs, or otherwise that they would like promoted on this channel. For example, if you are a custom mapper who would like their map shown of with 1080p flythroughs, combat in rooms, and perhaps voice over commentary by yourself, me, or others, shoot me a PM or reply in this thread and I'll do my best to put it up and get it seen.

Hope to see you around on Aussie Alpha servers,

Channel is at [url=http://www.youtube.com/naturalselection2hd]www.youtube.com/naturalselection2hd[/url]]]></summary>
			<author>
				<name><![CDATA[HPAG]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=431</uri>
			</author>
			<updated>2010-09-08T07:41:06Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=550&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[duke nukem forever is coming out next year]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=552&amp;action=new"/>
			<summary type="html"><![CDATA[and is developed by gearbox]]></summary>
			<author>
				<name><![CDATA[N3]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=37</uri>
			</author>
			<updated>2010-09-07T06:06:22Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=552&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Top Ten Week 1: Greatest NS1 Player Discussion]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=92&amp;action=new"/>
			<summary type="html"><![CDATA[Discuss the results of the [url=http://www.ausns2.com/articles/ausns-top-ten-greatest-natural-selection-1-player]Greatest NS1 Player Top Ten.[/url]]]></summary>
			<author>
				<name><![CDATA[Archie]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=10</uri>
			</author>
			<updated>2010-09-06T10:59:08Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=92&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Posts? on my forums?]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=551&amp;action=new"/>
			<summary type="html"><![CDATA[Just testing who reads these forums]]></summary>
			<author>
				<name><![CDATA[Taz]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=28</uri>
			</author>
			<updated>2010-09-06T08:25:37Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=551&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[EVE Online]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=250&amp;action=new"/>
			<summary type="html"><![CDATA[Who else plays?

Im 15m SP in combat Caldari. Currently living in null with alliance, affiliated with goons.]]></summary>
			<author>
				<name><![CDATA[Radz]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=93</uri>
			</author>
			<updated>2010-08-31T03:10:08Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=250&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Starcraft 2 - who's got it?]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=543&amp;action=new"/>
			<summary type="html"><![CDATA[So I buy the EU retail copy of SC2 only to find there's pretty much 0 chance of me playing my mates back in Aus without buying an AU copy. Fuck you Activision and fuck you Kotick you smug oaf.

Anyone want to trade an unused EU SC2 key for an AU one?]]></summary>
			<author>
				<name><![CDATA[Mr Charisma]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=102</uri>
			</author>
			<updated>2010-08-28T08:05:22Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=543&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[NS2 Alpha]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=542&amp;action=new"/>
			<summary type="html"><![CDATA[[url=http://www.ausns2.com/news/ns2-alpha-out-now]Release the Kraken[/url]]]></summary>
			<author>
				<name><![CDATA[anubis]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=10</uri>
			</author>
			<updated>2010-08-25T06:45:37Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=542&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[A thread for Archie]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=524&amp;action=new"/>
			<summary type="html"><![CDATA[post]]></summary>
			<author>
				<name><![CDATA[Jikuu]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=37</uri>
			</author>
			<updated>2010-08-25T06:27:17Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=524&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Play of the Year Video Competition]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=549&amp;action=new"/>
			<summary type="html"><![CDATA[Hello and welcome fellow gamers and gamerettes. Michael '[b]mickzerofive[/b]' Jenkins here from Aus/NZ [url=http://www.quakelive.com]Quake Live[/url] community [url=http://www.4seasonsgaming.com]4Seasons Gaming[/url].

This September dawns a new partnership for ourselves and well known gaming brand [url=http://www.logitech.com/]Logitech[/url]. Through-out all the struggle and the efforts of my own and [url=http://www.4seasonsgaming.com/about.php]my teams[/url] we are extremely glad to see everything starting to pay off for us.

In Celebration! And of our love for games of all types we have chosen to run a [b]Play of the Year competition[/b] to spruce things up amongst the global communities and therefor will be running video entries via the well known medium, [url=http://www.youtube.com/4sgtube]YouTube[/url].

[youtube]http://www.youtube.com/watch?v=hnEGUoj7NvY[/youtube]

[b]Entries Open:[/b] September the 1st.
[b]Entries Close:[/b] September the 30th.

[b]What to include[/b]
* Your Gamer Nickname/Alias
* Your Country of birth and/or residencey
* Your bad ass Play
[i]Optional: First/Last name[/i]

[b]Important things to remember[/b]
* "Play" does not just mean Frag, my Panel range from experience in all game types and ofcourse all situations, cluthes, team downs, flag caps so give us something special to watch
* No Frag Reels/Movies/Production pieces, let's keep things real and short guys/girls one play per video
* You don't have to include fancy slow mo or different angles, but you can
* You don't have to include dramatic or interesting sound tracks, but you can (just remember to credit original artists or youtube might remove your video)
* Keep your video under 5 minutes

[b]Gaming Panel Voting Commences:[/b] October
[i]** note: there will no longer be public voting due to smart cookies attacking polls easily. Instead the Gaming Panel will pick the final 10 and then pick 3 from that**[/i]

[b]My Selected Gaming Panel[/b]
[img]http://www.esreality.com/images/player/flag/7.gif[/img] Stewart "[url=http://www.gamestah.com/news/view/425]Ej[/url]" Brumm. CEO [url=http://www.gamestah.com]Gamestah[/url]
[img]http://www.esreality.com/images/player/flag/7.gif[/img] valk from [url=http://www.ozfortress.com]ozfortress.com[/url]
[img]http://www.esreality.com/images/player/flag/99.gif[/img] Dan Cheer from [url=http://www.gameplanet.co.nz]Gameplanet.co.nz[/url]
[img]http://www.esreality.com/images/player/flag/7.gif[/img] Michael Woodz Writer and studio host [url=http://woodztown.b1gleague.com]Woodztown[/url]
[img]http://www.esreality.com/images/player/flag/139.gif[/img] Rod "Slasher" Breslau from [url=http://www.djwheat.tv/category/shows/lo3]Live on 3[/url]
[img]http://www.esreality.com/images/player/flag/7.gif[/img] Craig "Pandan" Warren from [url=http://www.archaic-esports.com/]ArchaicMSI[/url]
[img]http://www.esreality.com/images/player/flag/55.gif[/img] Oleg "d1ablo" Kogut from [url=http://www.own3d.tv]own3D.tv[/url]
[img]http://www.esreality.com/images/player/flag/7.gif[/img] Richard "Talnoy" Lawes from [url=http://www.cybergamer.com.au/]CyberGamer[/url]
[img]http://www.esreality.com/images/player/flag/55.gif[/img] Konstantin "swine" Bös from [url=http://www.fragster.de/]Fragster.de[/url]
[img]http://www.esreality.com/images/player/flag/55.gif[/img] Matthias "[url=http://www.losemann.asia/]losemann[/url]" Beyer
[img]http://www.esreality.com/images/player/flag/7.gif[/img] Michael "mickzerofive" Jenkins from [url=http://www.4seasonsgaming.com]4seasonsgaming[/url]

[b]Prize Arrival:[/b] Before December (so an ideal Christmas present for yourself)

On behalf of myself, Logitech and the 4Seasons Gaming team, Goodluck to all those who enter]]></summary>
			<author>
				<name><![CDATA[Archie]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=268</uri>
			</author>
			<updated>2010-08-25T02:52:56Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=549&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Screenshots that don't deserve their own thread]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=445&amp;action=new"/>
			<summary type="html"><![CDATA[Here's a thread for WIPs, random doodles, etc that you want to show off but may not ever evolve in to a releasable map.]]></summary>
			<author>
				<name><![CDATA[glimmerman]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=2</uri>
			</author>
			<updated>2010-08-23T16:48:21Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=445&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The crap]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=548&amp;action=new"/>
			<summary type="html"><![CDATA[[img]http://www.unknownworlds.com/files/ns2/081810/Crag_Renders.jpg[/img]

[url]http://www.unknownworlds.com/ns2/[/url]

seriously who the fuck comes up with these names?]]></summary>
			<author>
				<name><![CDATA[reality]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=58</uri>
			</author>
			<updated>2010-08-23T05:29:46Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=548&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Alpha Build #151]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=547&amp;action=new"/>
			<summary type="html"><![CDATA[[quote=NS2 Alpha Patch 2]Technical

    * Fixed animation choppiness on player models
    * Fixed client-side and server-side memory leaks
    * Fixed bug where pressing Enter in the password dialog would append an invalid character to the password
    * Fixed bug where the server browser (after starting a game) only listed LAN servers
    * Fixed bug where using the subtractive blend mode for effects would somteimes corrupt the rendering
    * Fixed bug where binding a server to a specific IP address would fail
    * Fixed non-QWERTY or US keyboard layouts not working properly
    * Fixed tilde for opening the console on some keyboards
    * Fixed num lock not working when typing
    * Fixed bug where Decoda would not properly launch a mod that had spaces in the directory name
    * Fixed assert/crash when loading levels with certain types of concave faces
    * Fixed bug where error messages would be reported incorrectly when a base class for a Lua class was not found
    * Fixed timing discrepancies between the server and client when player input was processed (fixes shooting moving enemies)
    * Fixed bug where the physics system was not properly reporting the material of hit surfaces
    * Fixed bug where the disconnect message was printed multiple times in the log on the client when a server was shutdown
    * Fixed bug where the mouse cursor was sometimes hidden in the main menu when a client was disconnected from the server
    * Added keyboard repeat rate when typing
    * Added additional error messages when a client disconnects from the server
    * Added texture quality option to editor's general settings
    * Added support for setting string material parameters on RenderModels
    * Added the ability to connect to a server with a password from the console
    * Added "sound_debug 1" in "dev" mode for finding sound problems (helpful for mod authors)
    * Changed the cursor color in Deco/da to be the inverse of the background color
    * Synchronized the "fullscreen" check box with the current window state
    * Added Overview application for generating minimaps

Game

    * Added doors. They open and close for players, but can also be "hacked" by a marine Commander. They can also be locked (locks will be able to be destroyed by alien growth in the future).
    * New Commander tooltips that show you cost, requirements, cost, for most upgrades, structures and abilities.
    * Fixed many sound problems (ricochets, spawn sounds, etc.).
    * Fixed problem with running out of spawn points and falling through the world
    * Fixed problem where multiple upgrades of the same type couldn't be performed (ie, more than one advanced armory).
    * Alien morphing is no longer instant - you turn into an egg and go third-person for a time.
    * Can no longer recycle occupied Command Stations.
    * Commanders never collide with anything.
    * Gorge spit and spray now fire instantly (you don't have to switch "modes").
    * Added parasite ability to Skulk! Hive sight isn't currently enabled though.
    * Marines no longer start with an infantry portal - they must build one. Infantry Portals must be built near a Command Station.
    * Hives start with 3 Drifters and Command Stations start with 2 MACs.
    * Marines can now help build structures like in NS1 (needs audio/visual effects still).
    * Scoreboard now shows colored numbers instead of colored bars.
    * Fixed problem where new hives didn't visually smash through tech point.
    * Added commander hotkeys (but only working for alien Commander at the moment).
    * Fixed problem where non-Commanding marines didn't get killed when closed in a Command Station.
    * Added death animations and ragdolls to most structures and players.
    * Fixed many commander icons.

Assets

    * Many updated sound effects and updated reverb settings.
    * ns2_tram updates.
    * Many new MAC voiceovers and tuned him to be less repetitive.
    * Added rifle sound variations.
    * More sci-fi rifle reload, better sounding shotgun fire.
    * Added sound variations and improvements to Gorge and Lerk.
[/quote]]]></summary>
			<author>
				<name><![CDATA[Ion]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=10</uri>
			</author>
			<updated>2010-08-14T12:59:10Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=547&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Real-Time Progress]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=546&amp;action=new"/>
			<summary type="html"><![CDATA[http://www.unknownworlds.com/ns2/progress

[quote]In the spirit of our open approach to game development, we thought we'd share with you our internal NS2 project tracker (we use Pivotal Tracker).

Below is a our current of tasks we are working on in our current "sprint" (typically a one week period). This page is updated in real-time so you will see frequent changes. The number and "size" of our tasks listed is estimated by Pivotal Tracker based on our past performance. Star icons are features, gears are chores and you can probably guess what the ladybug icons indicate.

Because these are estimates, everything on the list may not be completed during the sprint. Likewise, it's possible that additional tasks will be completed before our next update. [/quote]

This is a nice feature. Gives  you a look at what changes are coming up in new builds, and what issues they are working on. 

Of the current list, only big change is:
*Allow marines to build

Pretty nice to see they listened to community feedback.

Also:
Started - currently being worked on
Delivered - finished, but not tested
Accepted - tested]]></summary>
			<author>
				<name><![CDATA[The Flying Fish]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=192</uri>
			</author>
			<updated>2010-08-07T04:18:41Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=546&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Podcast 17 Interview]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=545&amp;action=new"/>
			<summary type="html"><![CDATA[Go to [url=http://www.podcast17.com/episodes/94/]http://www.podcast17.com/episodes/94/[/url] for the full interview. This interview is probably a bit better than the Bash and Slash one. It is much longer and the first half or so is much of the same UWE history and the modding scene etc. The second half opens up to listener questions so we get some more NS2 related shiz.

NS2 related cliff notes:

[list=*]
[*]Crag: AOE heal, and commander targetted heal, also babblers?[/*]
[*]Shift: Lets commander move/relocate entire hives and structures[/*]
[*]Shade: AOE cloaking[/*]
[*]Dynamic Infestation: controlled by commander, uses 'hive energy', effects still being worked on[/*]
[*]Fade: No ETA, blink inspired by Nightcrawler, disrupts enemy teams/squads[/*]
[*]Flamethrower: Art/particle system done (probably 1/2 months)[/*]
[*]Marine rifle: Small upgrade planned (maybe silencer? (yawn))[/*]
[*]Powergrid on back burner, probably implemented after beta, if its too complex may get cut[/*]
[*]Voice acting will be one of last features[/*]
[*]Marine commander: replicate, instantly clone structures[/*]
[/list]]]></summary>
			<author>
				<name><![CDATA[Radagast]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=10</uri>
			</author>
			<updated>2010-08-05T07:48:17Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=545&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Alpha build #150]]></title>
			<link rel="alternate" href="http://forums.ausns2.com/viewtopic.php?id=544&amp;action=new"/>
			<summary type="html"><![CDATA[[quote=Build #150 Changelog]Technical

    * Fixed bug where a client would continue to try and connect after the server reported that it was full or the client was using the wrong protocol
    * Fixed bug where clients could only connect to servers on the default port
    * Fixed bug where the port was removed when connecting via console command
    * Fixed bug on multi-monitor systems that resulted in a graphics reset loop
    * Fixed window border when switching from fullscreen to windowed
    * Fixed bug where key events outside of the game's focus window would sometimes be processed by the game
    * Fixed bug where the dedicated server could not be run without Steam running
    * Fixed duplicate attack/fire key bindings that caused mismatches
    * Fixed voice chat to use in-game sound volume on playback
    * Fixed bug where where clients could timeout while alt-tabbed from the game in fullscreen mode
    * Fixed bug where binding a game server to an IP would cause it to not be displayed in the server browser
    * Added client-side timeouts when attempting to connect to a server
    * Added support for closing a dedicated server by pressing ctrl+break
    * Added alt-enter to toggle between fullscreen and windowed mode
    * Added dedicated server files to the Steam release
    * Added Toggle Console binding to UI settings

Game

    * Fixed bug where MACs were free (now they cost 2 plasma)
    * Fixed bug with armory playing extra sounds when players were nearby
    * Added rally points for Hives and Command Stations
    * Fixed many vent physics objects so they can be entered
    * Fixed hitching animation problems while sprinting as marine
    * Logging into a Command Station no longer freezes you but it will open again if the logging in player leaves
    * When the Command Station closes, anyone inside besides the Commander is killed
    * Aliens become Commander instantly when +using the hive
    * Fixed bug where Extractors or Harvesters couldn't be built on a nozzle that had one previously
    * Added welding effect to MAC
    * Added new marine commander icon artwork
    * Improve marine running and jumping animations
    * Updated shell ejection effect for the rifle, pistol, and grenade launcher
    * New docking_walltech environment props
[/quote]

Full post [url=http://www.unknownworlds.com/ns2/news/2010/7/ns2_alpha_patch_released]here[/url].

Just had a quick run around and there is a [i]very[/i] noticeable performance increase. Pretty amazing to see how much they got done in just a few days. It still a ways off solid game play patches though I think.]]></summary>
			<author>
				<name><![CDATA[Flakky]]></name>
				<uri>http://forums.ausns2.com/profile.php?id=10</uri>
			</author>
			<updated>2010-08-03T10:06:22Z</updated>
			<id>http://forums.ausns2.com/viewtopic.php?id=544&amp;action=new</id>
		</entry>
</feed>
