Topic: Dud game
There are more, but these are the basics. With these in mind, here are the basic damage types that are currently in NS2 (in development, not final):
* Normal - Regular damage (Rifle, Bite)
* Puncture - Extra damage vs. armor (Fade swipe, Pistol, Shotgun)
* Piercing - Increased vs. players (Minigun, Lerk spikes)
* Light - Half vs. armor (Sentries, Hydras)
* Structural - Double against structures (Onos gore, SwitchAxe, Rifle grenades)
* Gas - Breathing targets only (Spores, Rifle nerve gas grenades)
* Biological - Living/organic targets only (Parasite, Flamethrower)
* StructuresOnly - Doesn't damage players or AI units (MASC, Whip Bombard)Here are some beneficial effects of these simple types:
1. Basic marines and skulks are versatile.
2. Shotguns won't absolutely waste skulks but are especially good at more advanced lifeforms and armored structures (Crags).
3. Lerks aren't especially effective at taking out structures from a distance (something that was a problem in old versions of NS1).
4. Marines can take down alien structures relatively quickly when they aren't defended (ie, when they have taken down defenders and pull out their axes).
more at: http://www.unknownworlds.com/ns2/news/2 pes_in_ns2

