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Re: Natural Selection 2 "What we know" Megalist

Half life 2 also has a modified bhop.

http://trojan.fateback.com/Sigs/trojan-ns.jpg

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Re: Natural Selection 2 "What we know" Megalist

tbh I can only think of a few other fps's made in the past 5 years and they are all pretty much about being as realistic as possible.

http://trojan.fateback.com/Sigs/trojan-ns.jpg

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Re: Natural Selection 2 "What we know" Megalist

Nothing like pedantics to ruin a valid point.

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Re: Natural Selection 2 "What we know" Megalist

I mentioned 2 games that have a sci-fi theme and a way to jump and increase speed.

http://trojan.fateback.com/Sigs/trojan-ns.jpg

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Re: Natural Selection 2 "What we know" Megalist

I'm not even saying ns2 needs bhop. I'm just saying developers do still implement it intentionally when they feel the game will benefit.

http://trojan.fateback.com/Sigs/trojan-ns.jpg

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Re: Natural Selection 2 "What we know" Megalist

STOP FUCKING DOUBLE POSTING

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Re: Natural Selection 2 "What we know" Megalist

Mr Charisma wrote:

2009 - 2002 = 5? Sorry you lose. CPM is even older.

The point is, it doesn't exist in new games.

my bad, didnt think about the year range sad

your right though. the system helped to define the success and/or style of the alien play. if you could bhop, you could get around faster and thus be more helpful. otherwise you might as well put a weight on the w key hmm

http://img.photobucket.com/albums/v478/cm1te/siglol.jpg

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Re: Natural Selection 2 "What we know" Megalist

Mr Charisma wrote:
Trayder wrote:

Also it was detailed that the original concept of the nymphs was that when you "spawned" you would gain control of one and could then fly it to where you wanted to gestate. Allowing you spawn properly in a vent or not infront of a shotgun.

What about on slopes?

this made me laugh.....


also 3:16 min into videocast 8 it has a 'minigun'  folder. maybe a avp smartgun style HMG???

#tainted ftw

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Re: Natural Selection 2 "What we know" Megalist

It might be interesting to note that

'How much will NS2 cost?

Our gut says $20 but we're not sure.'

has been removed from the FAQ

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Re: Natural Selection 2 "What we know" Megalist

Thanks, updated the list to note that its been removed

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Re: Natural Selection 2 "What we know" Megalist

recently twittered http://www.ns2res.com/ has heeps of info

re-reading http://www.ns2res.com/?p=67 gave me a bit more info on marine powergrid.

#tainted ftw

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Re: Natural Selection 2 "What we know" Megalist

You mean, http://www.unknownworlds.com/ns2/news/2 … rid_design

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Re: Natural Selection 2 "What we know" Megalist

http://www.naturalselection2.com/overview now has a link to the megalist big_smile

#tainted ftw

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Re: Natural Selection 2 "What we know" Megalist

Radz wrote:

http://www.naturalselection2.com/overview now has a link to the megalist big_smile

It has had that since ths site went up. In fact I pointed it out about a minute after it did. tongue

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Re: Natural Selection 2 "What we know" Megalist

We got over 1000 unique hits the day NS2.com went up.

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Re: Natural Selection 2 "What we know" Megalist

just for the mega list in case it hasn't been picked up, cory dropped some info on turrets

The current plan for the turrets is:

--beefier, more powerful then NS

--cone of fire, so it matters where and how they are placed.  They can be rotated by the commander when placing

--probably won't be able to be knocked down, as that causes all sorts of headaches

--possibly can run out of ammo so the commander needs to keep an eye on ammo count and reload them

--no turret factories, currently

--will be linked to the power grid

--I haven't talked to Charlie about upgrades for the turrets, so I don't know if any are planned or not

--no talk at the moment about alt fire, though it's an interesting idea

Please keep in mind that the above is all subsequent to change if deemed broken, annoying, useless, etc. based on adequate playtesting and what Charlie feels is going to work the best.  So, please refrain from too many "OMG, they are ruining NS, it's gonna suck!" comments. 

Thanks.

--Cory

http://www.unknownworlds.com/ns2/forums … try1720782

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Re: Natural Selection 2 "What we know" Megalist

awesome, thanks. I'll update tonight... got to add in the skulk video anyway.

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Re: Natural Selection 2 "What we know" Megalist

Hey, a couple of things for your megalist(great work btw):

Max updates us on netcode.

Dux wants to add secret readyroom rooms.

The pics of the new frontiersmen are in-game renders.

Dux updates the system specs slightly.

Dux also mentions that skulks will be able to bunny hop.

From the new interview(October 7, 2009):
"Commanders can affect the team through team resources but also have their own units and abilities that are all theirs."

"We’re not sure about vents but yes, all doors are now weldable ...
This also means that we have less doors on the map (about 7-10). We’re currently planning on having the Commander do all the welding through his “builder bots” instead of players doing it from the ground, but that’s not definite ...
One trick with doors is we have to be sure that even if all doors are welded, players aren’t trapped anywhere and can still access all the resource points and hive/command-station rooms."

From the twitter:
"Refined marine tech tree some. Now have Armory add-ons for Adv. Weapons and Exoskeleton/Jetpacks. Also have dedicated MASC lab."{link}

"Brainstorming "dynamic" musical themes which are looping tracks that layer together. "Marine", "Shotgun", "Room powered down", etc"{link}

"Working with Cory to help design a 'lockdown' mode for the heavy/exoskeleton (lower recoil but must fire in one general direction)."{link}

"Oh, I forgot to mention that we're planning to allow the heavy/exoskelton marine to dual-wield miniguns (yes, seriously!)..."{link}

Last edited by locallyunscene (17-10-2009 01:34:46)

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Re: Natural Selection 2 "What we know" Megalist

I read twitter too.

http://trojan.fateback.com/Sigs/trojan-ns.jpg

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Re: Natural Selection 2 "What we know" Megalist

I need working links;

Sorry, the link that brought you to this page seems to be out of date or broken.

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Re: Natural Selection 2 "What we know" Megalist

Thanks for the tips. They'll get added whenever we let Aegix out of the basement.

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Re: Natural Selection 2 "What we know" Megalist

I'll have time this Sunday I think. Thanks for the links locallyunscene, makes everything a lot easier.

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Re: Natural Selection 2 "What we know" Megalist

chiss wrote:

I need working links;

Sorry, the link that brought you to this page seems to be out of date or broken.

Ahh, sorry about that. Apparently the post link button in the UWE forums is relative, so it used the base search url instead of the thread's actual URL. I'll have to post that in the Website Feedback forum. The links should be fixed now. Also added bhop post.

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Re: Natural Selection 2 "What we know" Megalist

locallyunscene wrote:
chiss wrote:

I need working links;

Sorry, the link that brought you to this page seems to be out of date or broken.

Ahh, sorry about that. Apparently the post link button in the UWE forums is relative, so it used the base search url instead of the thread's actual URL. I'll have to post that in the Website Feedback forum. The links should be fixed now. Also added bhop post.

Don't mind chiss, he's a professional dick.

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Re: Natural Selection 2 "What we know" Megalist

Hahaha. Its true!